

Virtual reality could be the new way you hold your business meetings, teach your students, or train medical professionals, pointed out by this article from Forbes. It is not nearly as immersive at 360 video, but still allows the viewer to move their head around and look at what’s in front of them. This format is great for video content where all of the interaction or subject is in front of the viewer. It is also a video file that contains two containers, one for each eye, but only for a “front-facing” field of view. There is also a format of VR video known as VR180 or 180° video. In stereoscopic it’s possible to have a parallax effect, which means that an object may seem out of place to the viewer if it was moving at a different speed throughout the shot. Stereoscopic video can only be viewed with a VR headset, but is seen as a more immersive experience than monoscopic.

The containers are either shown side by side, or as top and bottom, so it’s the same video file played from slightly different perspectives. This gives the viewer a sense of depth and perspective for people or objects in the video. Stereoscopic VR video uses two video containers, one for the right eye and one for the left. Monoscopic is seen as more versatile, and can be used successfully for videos with dynamic movement, engaging social posts or website videos.

Only monoscopic video can be viewed with or without a VR headset. The format is usually an equirectangular video container with an aspect ratio of 2:1, or in other words it is one video for both eyes projected on a sphere around the viewer. Monoscopic video was the first format used for VR.

There are two types of VR formats for video: monoscopic or stereoscopic. This is where the use of adaptive streaming comes in, which would allow the player to adapt the bitrate to the available bandwidth of the viewer, allowing the 360 video to start faster, the highest quality video to be shown and without buffering. The biggest challenge in creating 360 video is delivering the same high quality resolutions, as compared to traditional video. In order for a player to recognise the video is in 360° and not a flat, 2D video, metadata will need to be added. This is achieved by two fish-eye cameras facing in opposite directions, and the two images are stitched together by the camera to give a 360° view. Producing 360 Video: The Most Standard Approachģ60 video is captured by cameras which capture video in all directions at the same time to create a spherical view. In a time where schools, stadiums and corporate offices are void of life, video content providers are getting creative in the way they deliver content. This is not to be confused with augmented reality (AR), which instead adds to your vision (think Pokemon Go). VR is video content which replaces your vision with video, or replacing your reality, to make it feel like you are somewhere else (think the HTC Vive, Playstation VR or Oculus Rift goggles). Consumers are looking for engaging video content, and what better way to engage your audience than with virtual reality and 360 video? While today’s crisis creates a lot of uncertainty, there is a massive opportunity for 360 video and rapid growth.Īcross the industry, including at THEO, we’ve seen a spike in the usage of VR and 360 video. While across the globe people are locked down in their homes, online video is being consumed and relied upon by millions. Amid the global circumstances today, video is providing the connections we need, now more than ever.
